Category Archives: 3ds Max

Digital Tutor page for Sci Fi City

Video I created for Digital Tutor http://www.digitaltutors.com/11/training.php?pid=534

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Game Artisan’s tips on Normal Mapping

http://www.gameartisans.org/gamecon/tutorials/tut_3.htm

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Art of Rage

http://www.polycount.com/forum/showthread.php?t=90049

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3Point studios weapons folio

http://www.3pointstudios.com/portfolio_weapons.shtml

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Vertex Normals

http://wiki.polycount.com/VertexNormal

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3point shader lite free

http://www.3pointstudios.com/3pointshader_lite.shtml how to use it http://www.3pointstudios.com/3pointshader_help.shtml

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Ambient Occlusion Maps

http://wiki.polycount.com/AmbientOcclusionMap Includes Scanline with skylight and light tracer, as well as mental ray http://www.laurenscorijn.com/articles/ambient-occlusion-baking “When baking AO in 3ds Max with Render To Texture, the Ambient Occlusion (MR) element can leave shadows underneath floaters as well, which is usually unwanted. … Continue reading

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Polycount on textures

http://wiki.polycount.com/CategoryTextureTypes Texturing tutorials http://wiki.polycount.com/TexturingTutorials?action=show&redirect=2D+Tutorials Hard surfaces, sweet http://forums.cgsociety.org/showthread.php?f=46&t=373024 Painting across seams http://wiki.polycount.com/PaintingAcrossSeams?highlight=%28%5CbCategoryTextureTechnique%5Cb%29 Using viewport canvas the correct seams http://docs.autodesk.com/3DSMAX/13/ENU/Autodesk%203ds%20Max%202011%20Help/index.html?url=./files/WS1a9193826455f5ff-6672057a11ce3b1f807-74cb.htm,topicNumber=d0e349895

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Classic Ben Mathis normal map explanation

http://www.poopinmymouth.com/tutorial/normal_workflow_3.htm

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How colors work in editing normal maps in Photoshop

http://wiki.polycount.com/NormalMap#RGBChannels

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