Category Archives: 3ds Max
Digital Tutor page for Sci Fi City
Video I created for Digital Tutor http://www.digitaltutors.com/11/training.php?pid=534
Game Artisan’s tips on Normal Mapping
http://www.gameartisans.org/gamecon/tutorials/tut_3.htm
3Point studios weapons folio
http://www.3pointstudios.com/portfolio_weapons.shtml
3point shader lite free
http://www.3pointstudios.com/3pointshader_lite.shtml how to use it http://www.3pointstudios.com/3pointshader_help.shtml
Ambient Occlusion Maps
http://wiki.polycount.com/AmbientOcclusionMap Includes Scanline with skylight and light tracer, as well as mental ray http://www.laurenscorijn.com/articles/ambient-occlusion-baking “When baking AO in 3ds Max with Render To Texture, the Ambient Occlusion (MR) element can leave shadows underneath floaters as well, which is usually unwanted. … Continue reading
Polycount on textures
http://wiki.polycount.com/CategoryTextureTypes Texturing tutorials http://wiki.polycount.com/TexturingTutorials?action=show&redirect=2D+Tutorials Hard surfaces, sweet http://forums.cgsociety.org/showthread.php?f=46&t=373024 Painting across seams http://wiki.polycount.com/PaintingAcrossSeams?highlight=%28%5CbCategoryTextureTechnique%5Cb%29 Using viewport canvas the correct seams http://docs.autodesk.com/3DSMAX/13/ENU/Autodesk%203ds%20Max%202011%20Help/index.html?url=./files/WS1a9193826455f5ff-6672057a11ce3b1f807-74cb.htm,topicNumber=d0e349895
Classic Ben Mathis normal map explanation
http://www.poopinmymouth.com/tutorial/normal_workflow_3.htm
How colors work in editing normal maps in Photoshop
http://wiki.polycount.com/NormalMap#RGBChannels